Lecture Notes in Education Psychology and Public Media

- The Open Access Proceedings Series for Conferences


Lecture Notes in Education Psychology and Public Media

Vol. 45, 19 April 2024


Open Access | Article

Relationship Between Otome Games and Female Body Image Anxiety

Wenxuan Zhu * 1 , Moran Xu 2 , Shuyi Wang 3
1 The Chinese University of Hongkong
2 Nanjing Jinling High School Hexi Campus
3 Qingdao No.2 Middle School

* Author to whom correspondence should be addressed.

Lecture Notes in Education Psychology and Public Media, Vol. 45, 127-134
Published 19 April 2024. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Wenxuan Zhu, Moran Xu, Shuyi Wang. Relationship Between Otome Games and Female Body Image Anxiety. LNEP (2024) Vol. 45: 127-134. DOI: 10.54254/2753-7048/45/20230343.

Abstract

Otome game is a kind of role-playing game developed for female players. In the past few years, otome games have become very popular in China, with the number of female players rising rapidly. Although there are previous studies exploring the impacts of otome games to players in real lives, relationship between players’ body image and otome games has never been studied before. During the research, we collected 286 valid responses from both female and male participants in China, including those who play and not play otome games, and then compared their different extent of body image anxiety according to the data. The research found that female players are more likely to have negative attitudes towards their body image, and otome game players’ perception of body image seems to be more likely to be influenced by games. The deeper relationship the players have developed with the fictional character, the more likely their attitudes towards their body image seem to be influenced. Most players think gaming has made them more confident about their body and appearance. The avatar image in the game does not affect the body image of the majority of gamers.

Keywords

otome games, body image, impacts of gaming

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Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the International Conference on Global Politics and Socio-Humanities
ISBN (Print)
978-1-83558-359-3
ISBN (Online)
978-1-83558-360-9
Published Date
19 April 2024
Series
Lecture Notes in Education Psychology and Public Media
ISSN (Print)
2753-7048
ISSN (Online)
2753-7056
DOI
10.54254/2753-7048/45/20230343
Copyright
19 April 2024
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated